All wavetable targets

Wavetables for Codex

WavesSoftware synthVerified

What a Codex wavetable import expects, and how a Hyperwave export maps onto it.

The format Codex imports

The oscillator's IMPORT button converts user WAV files of any length, bit depth, and sample rate into wavetables automatically; 64 wavetable slots (internal or imported). 1–5 second files recommended.

What Hyperwave exports

Every Hyperwave export is one packed wavetable WAV. Check these facts against the Codex format above — where the two disagree, the fix is almost always the frame size or a conversion step, not the sound design.

Sample format
32-bit float by default (values between -1 and +1); 16-bit WAV is a direct export option for targets that load integer banks.
Channels
1 (mono). Every frame is one single-cycle waveform.
Header sample rate
48,000 Hz by default. This is a label in the file header — for wavetable import it doesn't stretch or resample your frames. One exception: VCV Rack's Wavetable VCO reads the sample-rate field as the frame length when it's a power of two, and sample players that fall back to one-shot mode use it for pitch.
Frame layout
Frames are packed end-to-end in one data chunk, in wavetable order; the export filename records the shape as name-{samples}x{frames}.wav.
Resolution
The live table runs from 8 to 8,192 samples per frame and 8 to 1,024 frames (defaults 2,048 × 256). Single-table and collection exports can render 8–16,384 samples per frame and 1–256 frames.
Metadata
Hyperwave writes no extra wavetable metadata chunks. Importers use the audio layout, their own defaults, or settings you choose to interpret the frames.

Load a Hyperwave table into Codex

  1. Export from Hyperwave as a packed mono WAV.
  2. Press IMPORT on Codex's oscillator and select the WAV — it is converted automatically.

Design the table once in Hyperwave's node graph, export the packed WAV, and load it into Codex with the steps above.

Make a wavetable in Hyperwave