Wavetables for modwave native
KorgSoftware synthVerified
What a modwave native wavetable import expects, and how a Hyperwave export maps onto it.
The format modwave native imports
Same two import formats as the hardware modwave: 32-bit float with exactly 2,048-sample waves (Serum-style, up to 64 waves end-to-end) or 16-bit with exactly 256-sample waves — also capped at 64 waves per file.
What Hyperwave exports
Every Hyperwave export is one packed wavetable WAV. Check these facts against the modwave native format above — where the two disagree, the fix is almost always the frame size or a conversion step, not the sound design.
- Sample format
- 32-bit float by default (values between -1 and +1); 16-bit WAV is a direct export option for targets that load integer banks.
- Channels
- 1 (mono). Every frame is one single-cycle waveform.
- Header sample rate
- 48,000 Hz by default. This is a label in the file header — for wavetable import it doesn't stretch or resample your frames. One exception: VCV Rack's Wavetable VCO reads the sample-rate field as the frame length when it's a power of two, and sample players that fall back to one-shot mode use it for pitch.
- Frame layout
- Frames are packed end-to-end in one data chunk, in wavetable order; the export filename records the shape as name-{samples}x{frames}.wav.
- Resolution
- The live table runs from 8 to 8,192 samples per frame and 8 to 1,024 frames (defaults 2,048 × 256).
- Metadata
- No extra metadata chunks are written — targets that read frame size from metadata have to infer it from the file itself.
Load a Hyperwave table into modwave native
- Export from Hyperwave at 2,048 samples per frame, 64 frames or fewer (float).
- In the modwave native Librarian page, open the main menu and choose Import WAV As Wavetable.
- Save the resulting wavetable to a user bank.
Design the table once in Hyperwave's node graph, export the packed WAV, and load it into modwave native with the steps above.
Make a wavetable in Hyperwave