How to import wavetables into Peak / Summit
NovationHardware synthVerified
Peak / Summit from Novation imports wavetables like this: import audio through the Components editor.
The documented import path was checked against the linked sources on 2026-08-16. Test the resulting table in Peak / Summit before using it in a project.
What Peak / Summit expects
The Components Wavetable Editor imports audio files or third-party wavetables such as Serum's. Its import player lets you select a portion for one waveform or a wavetable; each user wavetable has five waveform slots and the synth has ten user wavetable slots (Peak firmware 1.3+ / Summit 1.1+). The documented import flow does not establish a one-to-one mapping from a 512 × 5 WAV to those slots.
Step by step
- Export a WAV from Hyperwave; the 512 × 5 preset is a starting layout for Components, not a guaranteed one-to-one slot mapping.
- Open the Components Wavetable Editor, import the audio file or third-party wavetable, and select the portion to use as a wavetable.
- Inspect and audition the five waveform slots after import.
- Save the wavetable to the synth over USB so it occupies one of the user slots.
If something goes wrong
- How many waves can a Peak / Summit user wavetable hold?
- Each user wavetable has five waveform slots. Components lets you select a portion of the imported audio for the table; inspect the five slots after import because the documented workflow does not promise one-to-one mapping from five exported frames.
- My imported tables keep overwriting each other.
- The synth stores 10 user wavetable slots, so importing another table means reusing a slot.
- My imported table vanished after power-off.
- A wavetable sent from Components is temporary — save it on the synth itself (OSC menu, last page, Save) or it disappears at power-off.
Export settings for Peak / Summit
Hyperwave's export dialog has a preset for Peak / Summit — pick "Novation Peak / Summit — 512 × 5" and the geometry below is what you get.
- Novation Peak / Summit — 512 × 5
- 512 samples per frame × 5 frames · 32-bit float · 48 kHz