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How to import wavetables into Peak / Summit

NovationHardware synthVerified

Peak / Summit from Novation imports wavetables like this: import audio through the Components editor.

The documented import path was checked against the linked sources on 2026-08-16. Test the resulting table in Peak / Summit before using it in a project.

What Peak / Summit expects

The Components Wavetable Editor imports audio files or third-party wavetables such as Serum's. Its import player lets you select a portion for one waveform or a wavetable; each user wavetable has five waveform slots and the synth has ten user wavetable slots (Peak firmware 1.3+ / Summit 1.1+). The documented import flow does not establish a one-to-one mapping from a 512 × 5 WAV to those slots.

Step by step

  1. Export a WAV from Hyperwave; the 512 × 5 preset is a starting layout for Components, not a guaranteed one-to-one slot mapping.
  2. Open the Components Wavetable Editor, import the audio file or third-party wavetable, and select the portion to use as a wavetable.
  3. Inspect and audition the five waveform slots after import.
  4. Save the wavetable to the synth over USB so it occupies one of the user slots.

If something goes wrong

How many waves can a Peak / Summit user wavetable hold?
Each user wavetable has five waveform slots. Components lets you select a portion of the imported audio for the table; inspect the five slots after import because the documented workflow does not promise one-to-one mapping from five exported frames.
My imported tables keep overwriting each other.
The synth stores 10 user wavetable slots, so importing another table means reusing a slot.
My imported table vanished after power-off.
A wavetable sent from Components is temporary — save it on the synth itself (OSC menu, last page, Save) or it disappears at power-off.

Export settings for Peak / Summit

Hyperwave's export dialog has a preset for Peak / Summit — pick "Novation Peak / Summit — 512 × 5" and the geometry below is what you get.

Novation Peak / Summit — 512 × 5
512 samples per frame × 5 frames · 32-bit float · 48 kHz

Sources